Nerve thy heart and send a farting donkey to layeth waste to thine enemies in this game of tactical medieval strategy! King Arthur: Knights Tale is a unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Xbox Game Search Site Statistics Registered Members: 79,146Ĭheat Codes: 1,706 Latest News King Arthur: Knight's Tale Out Now Make missions where you gotta steal something from someone's person with or without killing them. Make a variety of poisons that you have to eventually make yourself immuned to - maybe make it possible to coat your fingers with a skin absorbent poison that you're immuned to so you simply have to touch your enemy's bare skin to kill him, or damage his health/paralyze him Make missions where you can't be spotted once - being detected = mission failure. Why can't we cling to cielings for ever if we're near a corner?Īlso, make the ninja more responsive and more like Ryu Hayabusa from Ninja Gaiden - Ninjas are supposed to be in hand to hand combat too aren't they? Why can't we have a spear on a rope to throw down from the rooftop that we can impale a bad guy with and then recover it (and possibly the corpse too, or something?) Why can't we try to intercept some food/drink/refreshment that is on it's way to the bad guy and either poison it, or disguise our ninja as the servant that's gonna serve it to him, and then let the ninja do his thing? Why can't we use our grappling hook rope to make a noose to lower over a bad guy's neck and hang him? Suggestions: GET MORE CREATIVE WITH THE STEALTH KILLS !!! It's adequate I guess - it doesn't quite complement the game like the first Tenchu's music did. Sound: I don't really pay much attention to the sound, but I did notice that when bad guys are after you, the music changes. Graphics: The graphics are noticeably better than any other Tenchu game - this game is a success from the point of view that this game is fun without needing eye candy - none of the games in the series have ever been known for their graphics, but this one definitely does have the best graphics of any in the series. stealth-kills can not be performed on alerted bad guys. if you get blood on you/fall into a dung-trap, the bad guys can smell it and will be alarmed for a while. I usually observe each bad guy (out of his sight of course) on his patrol for a couple times - sometimes from more than one area to make sure someone else isn't gonna hear/see me take him/her out - decide the best place to take him out, and where I can hide his body - then bye bye bad guy. You can finish missions very early with out killing every one - if you know where to go to kill your target, obtain your item (secret documents, spy report etc.) whatever you gotta do to beat the mission. You can take other items with you on missions. Gameplay: As I mentioned earlier, you are armed with a sword and a grappling hook. It does have it's disappointments though - when will they get far more creative with the stealth kills - I'll elaborate more on that with my suggestion to the developer. When they turn their back to you, you jump down and get a stealth kill (one hit kill basically). Overall: It is a fun game, I've played it for over 30 hours, and I've only got it about 33% complete - I need to go back and play all the levels again on harder difficulty I'm assuming to complete a larger pe you run around with a sword, a grappling hook (all you really need when you're sneaky like me) and try to stay out of the view of the enemy (the grappling hook helps out immensely - get on rooftops with it).
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